Novel System for Capturing, Quantifying and Analyzing Therapy Interactions

Technology #33898

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Figure 1. An isometric, conceptual view of a toy bear with integrated data sensors.Figure 2. A view of sensor dataflow between computing and storage components in one example use of the invention.
Dalena Taylor, Ph.D.
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Dave Edyburn, Ph.D.
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John Miner
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Provisional Patent Application Filed

Innovation aids counselors in diagnosing and treating a child’s behavioral disorder using quantifiable evidence from play therapy sessions.

UCF researchers have designed a system that mental health professionals can use to capture and track quantifiable data about a child’s development and behavior during therapy sessions. The Science of Play system works in real time, monitoring and measuring the play activity of a child and identifying patterns that may signal behavioral and mental disorders as well as developmental milestones. Play therapy is often used to evaluate disorders in children, but treatment plans are mostly based on adult observations, not from quantifiable evidence. Also, current technologies cannot synchronize the multi-modal, multi-channel data generated during play, or analyze the patterns found in one or more play sessions.

The new UCF system addresses the need for more comprehensive and substantive data by measuring activities such as the frequency, duration, and quality of play interactions and play patterns. Additionally, the Science of Play system can be used to create a big-data research base of information on the diagnoses of conditions such as autism, attention deficit hyperactivity disorder (ADHD) and anxiety. For example, the system could be used to determine the required length of play sessions per diagnosis and appropriate treatment models per diagnosis, thus enabling the development of more individualized treatment plans. Besides helping children, the invention can also assist educators, adult and family counselors, and even toy companies.

Technical Details

The Science of Play is a method and system for gathering behavioral, cognitive, language, observational, and physiological data through the use of synchronized cameras, sensors, devices and proprietary software. The system captures the physical, verbal and nonverbal interactions of a child’s play therapy session and creates a digital transcript of the interactions. It also uses algorithms, data, and proprietary software to interpret the raw data collected and discern patterns of developmental or clinical interest.

In one example use of the invention, wireless, electronic tracking mechanisms (sensors) placed in different toys record a patient’s interactions during play therapy. The system tracks and records the activity, including the duration, frequency and repetition of use per toy. The data, along with audio and video recordings, are synchronized and then converted into a digital transcript. Subsequent analysis with machine learning algorithms helps to identify previously unknown patterns in the patient’s play behavior.

The invention adapts to a variety of settings, such as school classrooms, therapeutic playrooms, at-home playrooms, and training programs for teachers and counselors. It can also be used by toy companies to track the use, frequency and duration of toys.


  • Synchronizes multi-modal, multi-channel data generated during play
  • Provides the ability to analyze play patterns found within one or more play sessions
  • Captures quantifiable evidence about the frequency, duration, and quality of play
  • Enables the development of more comprehensive, individualized treatment plans
  • Can be used with existing toys


  • Therapists
  • Counseling and behavioral centers
  • Schools and teacher training
  • Toy companies

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